This installment in the adventurous Sherlock Holmes series once again brings us back to 221B Baker Street.
The latest entry sees Frogwares implementing some design changes that sees a younger Sherlock Holmes (and Dr. Watson) focus more on action-oriented sequences than in previous iterations of the character. Holmes now looks like a sweaty tramp who hasn’t slept properly for his entire adulthood. He also speaks in a horribly clipped manner.
The gameplay is about collecting clues, interrogating witnesses to connect all the dots to get the full picture and finally solve each mystery using a deduction system. You will use Sherlock’s perception skills to profile characters. Once profiled, characters are added to your casebook, but this time, you can get an improper character profile if you aren’t careful. The casebook keeps note of literally everything from dialogues, to evidence- helping you piece each clue together, arrive at a plausible conclusion, and being confident that you are convicting the right suspect.
Evidence collecting is pretty straight forward: by moving around, players will often see the cursor changing, indicating that a specific location or object can be analyzed by Holmes’ sharp mind or can simply be interacted with. The Devil’s Daughter heavily features Sherlock’s ability to use his imagination to understand how events transpired (according to him) and in what order.
You’ll visit some new locations, as well as those already well-established in the series, such as Scotland Yard and Whitechapel. Heads up – For the first time in the series, you can walk out your front door and explore the streets of London, that seems like a good thing but there honestly isn’t much to do.
There are five cases to solve– which all feed into each other en route to the climax – and discover suspects. The five different cases are well-done, each feeling diverse enough and covering more than a simple murder history, branching a range of interesting subjects, to a deceptive traffic accident, and even an attempton Sherlock’s life. The Devil’s Daughter attempts to appeal the series to a main stream audience. It’s all a bit triple-A, if not in practice, then at least in spirit. Almost every case features new mechanics that you’ll only use once before moving on, but thankfully these can be skipped if you desire.
Graphically, it isn’t exactly remarkable. The game’s characters and locations are detailed enough, but were far from the best looking games released in recent times. The game’s performance is solid enough on PlayStation 4, running at 30 FPS most of the times. Secondary characters aren’t as well developed, obviously, but they serve their purpose nicely.
Sherlock Holmes: The Devil’s Daughter puts you in the mind, quite literally, of the greatest fictional detective of all time and invites you to experience his world without filters. But it won’t blow players away as it doesn’t feature anything new or revolutionary. It’s still a beautifully crafted adventure with variety gameplay, interesting characters and engaging cases.
BY KISEKKA JOHN IVAN